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Uses

A somewhat comprehensive list of tools, apps, hardware, and more that I use on a daily basis to design and code things.

Coding

  • My main programming language is Python, which I use for AI, machine learning, deep learning, and reinforcement learning projects. Most of my academic and personal AI work relies heavily on it.
  • I also work with C# and C++, especially for game development.
  • I use Visual Studio Code as my main IDE. Its versatility, large ecosystem of extensions, and integrated tooling make it ideal for both AI development and web projects.
  • I rely on Git for version control.
  • For containerization, Docker is my go-to, especially for deployment ready applications.
  • My primary browser is Google Chrome, I've quite a lot of extensions installed on it.
  • For web applications, I work with React, very useful when creating interactive interfaces.
  • For 3D visualizations and immersive UI elements, I rely on Three.js. Most of 3D environments I build rely on it.

3D & Game Development

  • For 3D modelling and rendering, I primarily use Blender. Whether for experiments, game assets, or visual effects.
  • For game development, I mainly work with Unity but I've also used it for a few AI projects.
  • For high-quality environments or larger-scale experiences, I use Unreal Engine 5.

System

LaptopASUS V16
ProcessorIntel Core i7-240H (2.50 GHz)
GPUNVIDIA GPU (8 GB VRAM)
GraphicsNVIDIA GeForce RTX 5070 Laptop GPU + Intel(R) Graphics
RAM32 GB DDR5
Storage1 TB SSD
Operating SystemWindows 11 (64-bit)
Display16″ OLED 144Hz